Field notes · shop and HUD checked in-game 12 Oct

Huss Valley Movement Mechanics: Speed, Sprint & Crossing Tests

The round rules on the in-game HUD, the controls we pressed, and the ability and consumable prices we read in the shop. Speeds, cooldowns and round timers are still pending.

Place 107535308163741 Universe 10764627709 By Huss Valley Official

How a round is reported to work

The games API describes Huss Valley in one word and caps a server at the size shown in the hero. It does not describe the round. Two reports do, and they are not the same document, so they are not collapsed into one official rule.

The in-game HUD, checked 12 October 2026, says Runners win by getting everyone across 3 crossings Tested · 12 Oct 2026 in a row, as hussvalley.top also reports. The same guide says one player starts as the Chaser and wins by converting everyone else. The Huss Valley Roblox Fandom main page, also read that day, says Catchers tag people and infect them: Yes Reported · read 12 Oct 2026 . Read together, the catching side can start at one player and grow. That reading is ours, made out of two reports. It is not a rule we have watched.

A knife hit is described, separately, as a down rather than an instant conversion. Teammates can try a revive. A Rescue Kit is described as a one-time self-revive. If the downed Runner is not recovered, they join the Chasers. Revive time, revive range, and whether a Chaser can stop a revive are all untested. The full wording is the revive row in the sheet below: A knife hit downs a Runner; teammates can attempt a revive, and a Rescue Kit is described as a one-time self-revive. A Runner who is not recovered joins the Chasers. Reported · read 12 Oct 2026 Reported by hussvalley.top FAQ, read 12 Oct 2026, not yet tested in-game. Revive time, revive range and whether a downed Runner can be finished are all untested. .

The same guide mentions an optional solo crossing called Hero, for a bonus whose size is not published, and a Chicken choice that stays with the group. It also says to read the live prompt, because one walkthrough described a different payoff. We have not seen the prompt. The bonus is not given a number here.

What the stopwatch has not done yet

Movement sheet

Every row is a key the tester’s checklist maps onto. A pending row is a job, not a missing paragraph we forgot to write.

Movement values for place 107535308163741. Tested rows were checked in a live server on 12 Oct 2026; reported rows are someone else's reading; pending rows are still untested. (8 of 14 rows pending a test.)
Movement Reading Where it comes from
Walk speed Pending in-game test No test yet Studs/s not computable: field length in studs is unknown. Raw: The Valley start line to far line holding W, no dash: 6.6 s, 6.5 s, 8.2 s (3rd run weaved for a gem pickup); median 6.6 s. See maps.the_valley.crossing_time_walk_s. Mac (Apple M5 Pro, macOS), Roblox 0.742.0.7421053, public server, fresh test account (no passes), game build updated 2026-10-11T17:59Z (API)
Top running speed Pending in-game test No test yet There is no sprint key in-game (no sprint prompt, no stamina). Movement speed shifts with knife rarity (Epic +0.35 speed, Legendary +0.85 speed per the crate panel) and with per-round "crossing update" modifiers (e.g. "-1.0% speed · -1.0% acceleration"). Dash distance not measured yet.
Top speed ÷ walk speed Pending in-game test No test yet Not applicable: no sprint mode exists (checked in-game 2026-10-12).
Stamina, full bar No Tested · 12 Oct 2026 Valley Field Notes in-game test. No stamina bar exists. The only bar under the ability card is DASH READY (Runner) / CATCH READY (Chaser), which is a dash/catch cooldown, not stamina. Mac (Apple M5 Pro, macOS), Roblox 0.742.0.7421053, public server, fresh test account (no passes), game build updated 2026-10-11T17:59Z (API)
Stamina refill from empty Pending in-game test No test yet Not applicable: the game has no stamina bar (checked in-game 2026-10-12).
Jump height Pending in-game test No test yet No source gives a jump height. The avatar type is MorphToR6 per the games API, which does not fix a jump value.
Crossings needed to win 3 crossings Tested · 12 Oct 2026 Valley Field Notes in-game test. In-game HUD: "Get everyone across 3 times in a row to win." Matches hussvalley.top. Mac (Apple M5 Pro, macOS), Roblox 0.742.0.7421053, public server, fresh test account (no passes), game build updated 2026-10-11T17:59Z (API). Evidence ops/ingame-shots/movement.crossings_to_win_hud_20261012_1.jpg
Round length Pending in-game test No test yet Length of one round from first whistle to result screen.
Intermission between rounds Pending in-game test No test yet Gap between rounds, including the map vote window.
PC sprint key None Tested · 12 Oct 2026 Valley Field Notes in-game test. No sprint key and no sprint prompt anywhere in the HUD. Speed is plain WASD movement; Space is a Dash with its own DASH READY bar ("SPACE · DASH", hint "Move, then turn + dash"). Mac (Apple M5 Pro, macOS), Roblox 0.742.0.7421053, public server, fresh test account (no passes), game build updated 2026-10-11T17:59Z (API)
Other PC controls W A S D move; Space = Dash (Runner) / dive-catch (Chaser: "PRESS SPACE TO CATCH"); left click = Attack as Chaser ("Swing in front · Space to dive"); Q = use equipped ability; E = interact (e.g. VIEW KNIVES at a crate); G = Emotes; hold Alt to free the mouse cursor. Tested · 12 Oct 2026 Valley Field Notes in-game test. The old "Space while holding A or D for a sideways dash" report is superseded by the HUD wording "Move, then turn + dash". Mac (Apple M5 Pro, macOS), Roblox 0.742.0.7421053, public server, fresh test account (no passes), game build updated 2026-10-11T17:59Z (API)
Mobile and controller layout Pending in-game test No test yet "Mobile and controller layouts for this place were not verified" — hussvalley.top. We will not copy a PC binding onto a touchscreen.
A tagged Runner joins the catchers Yes Reported · read 12 Oct 2026 Huss Valley Roblox Fandom wiki, main page. Catchers "tag people and infect them", so a tagged Runner joins the catching side rather than spectating. In-game 2026-10-12: our Runner later played as a Chaser (round 10 HUD "Chaser"), but we did not isolate whether that came from being tagged or from role rotation, so this stays reported.
Downs and revives A knife hit downs a Runner; teammates can attempt a revive, and a Rescue Kit is described as a one-time self-revive. A Runner who is not recovered joins the Chasers. Reported · read 12 Oct 2026 hussvalley.top FAQ. Revive time, revive range and whether a downed Runner can be finished are all untested.

PC controls (tested)

The controls in the sheet are the ones we pressed on 12 October 2026: W A S D move; Space = Dash (Runner) / dive-catch (Chaser: "PRESS SPACE TO CATCH"); left click = Attack as Chaser ("Swing in front · Space to dive"); Q = use equipped ability; E = interact (e.g. VIEW KNIVES at a crate); G = Emotes; hold Alt to free the mouse cursor. Tested · 12 Oct 2026 Tested in-game by Valley Field Notes in-game test on 12 Oct 2026. The old "Space while holding A or D for a sideways dash" report is superseded by the HUD wording "Move, then turn + dash". Mac (Apple M5 Pro, macOS), Roblox 0.742.0.7421053, public server, fresh test account (no passes), game build updated 2026-10-11T17:59Z (API) The older report of a sideways-only dash on Space while holding A or D, with Alt as an instant stop, is superseded — in our test Alt only frees the mouse cursor.

There is no sprint key: speed builds while you hold a direction, and nothing on the HUD offers a sprint. We will not copy a PC binding onto a phone. Mobile and controller layouts for this place were not verified by the guide that listed the PC keys, so that row is pending too.

Round length and the intermission — including whatever map-vote window sits inside it — are the same kind of empty. The map page covers the vote itself. It does not time it.

Abilities, with the prices read in-game

Gems buy permanent abilities and Coins buy consumables. On 12 October 2026 we read all seven ability cards in the live shop without buying: four Runner, three Chaser, each a permanent unlock with no charges and a Robux alternative price. Every Gem price was higher than the 6 October screenshot other guides still quote — Pocket Door 400 → 875, Cloak 1,000 → 1625, Rufus’s Leash 1,200 → 1625. Cooldowns are not on any card and stay pending. Rufus’s Leash is the one card with a range: thrown up to 15 studs, pulling a hit Runner up to 6 studs.

Sort the Gem column if you want the cheap end of each role, and recheck the shop after updates — the game changes almost daily.

Ability reference: 7 sourced entries

4 Runner abilities and 3 Chaser abilities have a price somebody has published. Seven prices (Pocket Door, Decoy, Cloak, Airhorn, Rocket Shoes, Big Dagger, Leash) were read in the in-game shop on 12 October 2026; the rest come from a shop screenshot dated 6 October 2026 and guide reports. Each cell carries its own status and date. Sort by Gems to see what the cheap end of each role looks like.

Ability prices and durations, each with its own status. Cooldown is pending for every row; range is tested only for Leash.
Ability Role Gems Effect duration Cooldown Range What the card says
Pocket Door Runner 875 gems Tested · 12 Oct 2026 6 s Tested · 12 Oct 2026 Pending in-game test No test yet Pending in-game test No test yet Slam a temporary door in front of you. Chasers smash through or go around. Lasts 6 seconds. Tested · 12 Oct 2026
Inflatable Decoy Runner 1,200 gems Tested · 12 Oct 2026 7 s Tested · 12 Oct 2026 Pending in-game test No test yet Pending in-game test No test yet Send an inflatable copy running straight ahead for 7 seconds. It pops when caught. Tested · 12 Oct 2026
Cloak Runner 1,625 gems Tested · 12 Oct 2026 3 s Tested · 12 Oct 2026 Pending in-game test No test yet Pending in-game test No test yet Disappear for 3 seconds. You can still be hit. Using an item ends the cloak. Players near you can see you a little. Tested · 12 Oct 2026
Emergency Airhorn Runner 1,450 gems Tested · 12 Oct 2026 Pending in-game test No test yet Pending in-game test No test yet Pending in-game test No test yet Blast nearby chasers backward in every direction. Tested · 12 Oct 2026
Rocket Shoes Chaser 1,300 gems Tested · 12 Oct 2026 Pending in-game test No test yet Pending in-game test No test yet Pending in-game test No test yet Dash in your movement direction, or camera-forward while standing still. Tested · 12 Oct 2026
Big Dagger Chaser 1,125 gems Tested · 12 Oct 2026 5 s Tested · 12 Oct 2026 Pending in-game test No test yet Pending in-game test No test yet Double your melee reach for your next hit. Expires after 5 seconds. Tested · 12 Oct 2026
Rufus's Leash Chaser 1,625 gems Tested · 12 Oct 2026 Pending in-game test No test yet Pending in-game test No test yet 15 studs Tested · 12 Oct 2026 Throw a leash up to 15 studs ahead. A hit pulls a runner up to 6 studs toward you. Tested · 12 Oct 2026

Reported · read 12 Oct 2026 Prices are examples, not a complete shop. An ability missing from this table is not evidence that it does not exist — only that nobody has published a card for it. Confirm the live shop before you spend Gems.

Pocket Door against Cloak is the comparison players ask for: a 6-second door against a 3-second cloak, 750 Gems apart, both read off the live cards, and no cooldown for either yet. The cloak card says you can still be hit, that using an item ends the cloak, and that nearby players can see you a little. That is the card talking, not a hitbox we have tested.

Consumables

Three consumables are in the item shop, and we read all three cards on 12 October 2026. You equip one item, and each pack adds 3 charges. Banana Peel (135 Coins per pack) lasts 15 seconds on the ground; the first opponent over it slips, falls and gets back up. Adrenaline (135 Coins) gives 60% faster acceleration and better speed through turns for 5 seconds. Rescue Kit (203 Coins, Runner only) revives you when downed during a crossing. Each also has a Robux price per pack, shown in the notes.

Banana Peel. A blank price means no source we accept printed one.
Banana Peel Reading Where it comes from
Coin price per pack 135 coins Tested · 12 Oct 2026 Valley Field Notes in-game test. Runner / Catcher. Alternative price R$27 per pack. Evidence ops/ingame-shots/consumables.prices_20261012_1.jpg
Charges per pack 3 charges Tested · 12 Oct 2026 Valley Field Notes in-game test. "Equip one item. Each pack adds 3 charges." Card: "+3 PER PACK".
Effect Throw a peel that lasts 15 seconds. The first opponent slips, falls, then quickly gets back up. Tested · 12 Oct 2026 Valley Field Notes in-game test. In-game card text (Runner / Catcher). Evidence ops/ingame-shots/consumables.prices_20261012_1.jpg
Adrenaline. A blank price means no source we accept printed one.
Adrenaline Reading Where it comes from
Coin price per pack 135 coins Tested · 12 Oct 2026 Valley Field Notes in-game test. Runner / Catcher. Alternative price R$57 per pack. Evidence ops/ingame-shots/consumables.prices_20261012_1.jpg
Charges per pack 3 charges Tested · 12 Oct 2026 Valley Field Notes in-game test. "Equip one item. Each pack adds 3 charges." Card: "+3 PER PACK".
Effect Accelerate 60% faster and retain more speed through turns for 5 seconds. Tested · 12 Oct 2026 Valley Field Notes in-game test. In-game card text (Runner / Catcher). Evidence ops/ingame-shots/consumables.prices_20261012_1.jpg
Rescue Kit. A blank price means no source we accept printed one.
Rescue Kit Reading Where it comes from
Coin price per pack 203 coins Tested · 12 Oct 2026 Valley Field Notes in-game test. Runner. Alternative price R$117 per pack. Evidence ops/ingame-shots/consumables.prices_20261012_1.jpg
Charges per pack 3 charges Tested · 12 Oct 2026 Valley Field Notes in-game test. "Equip one item. Each pack adds 3 charges." Card: "+3 PER PACK".
Effect Revive yourself when downed during a crossing. Use while rescue is available. Tested · 12 Oct 2026 Valley Field Notes in-game test. In-game card text (Runner). Evidence ops/ingame-shots/consumables.prices_20261012_1.jpg

Show your work

Sources & check times

Reading a source is not the same as testing a game. Both dates are shown so you can tell the difference.

  1. hussvalley.top, round and controls guide Reported

    Three crossings to win, the reported PC bindings, the down-and-revive loop, and that Gems buy abilities while Coins buy consumables.

    Read

  2. Huss Valley Roblox Fandom wiki, main page Reported

    The round premise: runners cross to the other side, catchers tag and infect them.

    Read

  3. hussvalleywiki.com, abilities Reported

    Gem prices and effect durations for seven abilities, read from a published shop screenshot dated 2026-10-06 plus three guide reports. No cooldowns, no ranges.

    Read

  4. hussvalleywiki.com, source ledger Reported

    The identity conflict with the Ve3 place, the arena screenshot description, and that published shop figures are per pack rather than per charge.

    Read

  5. Roblox games API, universe 10764627709 Official

    Creator, place and universe IDs, server size, the "RUN!!" description, and the players / visits / favourites / updated snapshot.

    Read

Not tested on this page: Walk and top speed in studs per second, jump height, round length, intermission, mobile controls, and every ability cooldown and range except Rufus's Leash.

Questions

Frequently asked questions

What key is sprint in Huss Valley?

There is none. In a live server on 12 October 2026 there was no sprint key and no sprint prompt anywhere on the HUD; you move with W A S D and speed builds as you run. Space is the Runner dash (and the Chaser dive-catch).

How many crossings does a Runner need?

Three in a row. The in-game HUD on 12 October 2026 read “Get everyone across 3 times in a row to win,” which matches the hussvalley.top report.

If I get tagged, am I out?

The Fandom main page says Catchers tag people and infect them, which means a tagged Runner joins the catching side. A separate guide describes a knife hit as a down that teammates can revive, with a Rescue Kit as a one-time self-revive. We have not watched either version in a server, and we are not merging them into one rule.

Are the ability Gem prices current?

Yes, as of 12 October 2026: we read all seven ability cards in the live shop without buying (875 to 1,625 Gems). Every price was higher than the 6 October screenshot other guides quote. Cooldowns are not on the cards and stay pending.

Does Huss Valley have a stamina bar?

No. On 12 October 2026 there was no stamina bar; the only bar under the ability card is DASH READY. Stamina regen is therefore not a thing to time.